![]() ![]() Please note that you may have difficulty opening or using some of these files on a mobile device or tablet. In addition, if you purchased the book through us then you should find the files in your Downloadable Files section when you login to your account on our store, or via the URL. ![]() You can also find the free resources in the 'Free downloadable resources' section on the respective product page. If you visit the above URL then you will be able to locate the appropriate book and download the free content. Please see the following URLs for links to downloadable resource pages for our physical products: How do I access the downloadable resources referenced in my book? An account of some of Photoshop's tools show how versatile this approach can be and show the value of multiple passes for post-production. The final chapter of this tutorial covers how the various render passes are composited in Photoshop to create a final render. Light rigs and a variety of render passes are explained in readiness for the final chapter. Lighting and rendering is the focus of this chapter. This part details the texturing phase of the series and deals with mapping and unwrapping key areas of geometry alongside the gargoyle. This chapter orientates around ZBrush and its powerful sculpting tools and shows how a detailed model can evolve from simple ZSpheres. We cover some of the key methods and modifiers responsible for creating the scene and core geometry.Ĭhapter 2 - Sculpting a Gargoyle in ZBrushĬhapter 2 focuses on the creation of the gargoyle which will be mounted on one of the church's columns. This opening chapter outlines some of the prominent approaches to building the church interior. ![]()
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