If timed right, it can also hit off the ground as well.ĭark Reconquista: Purgatory: Inferno's Critical Edge is the same as Nightmare's, due to them having a near identical moveset. In Soulcalibur V's Legendary Souls mode, when Inferno (as an alternate costume for Cervantes) is fought, he utilises The Master as his weapon.Ĭursed Roman Fire: Inferno (Cervantes) brandishes his pistol sword and shouts "Get ready! Now die!" and fires off a powerful blast. When Inferno's weapon becomes enveloped with that flame, the world would know the meaning of true fear and despair. The anguish of defeated warriors fueled the brilliance of Inferno's disturbing crimson flames. Inferno was even able to create weapons from memory and form them from its body. Inferno used the warriors' memories and incorporated them into its own style of fighting. Inferno was the embodiment of Soul Edge, and memories of the warriors it defeated were crystallized within it. Though its power defies standard means of measurement, if you are comparing only skill with weaponry, it easily transcends that of any of its previous vessels. Inferno is the true form of Soul Edge, and what makes it so fearsome is its deep knowledge of fighting techniques, which allow it to use any weapon style with a phenomenal degree of skill. However, whether it has done this intentionally or not is unclear. The cursed sword Soul Edge has maintained the form of Siegfried's weapon, the Zweihänder. In Soul Blade and Soulcalibur III: Arcade Edition, being in the form of dual longswords, most of his moves are reminiscent of Cervantes.Īlthough he uses other characters' weapons in Soulcalibur and Soulcalibur II, in both games, when encountered as a boss, he starts using the Soul Edge in its regular form wielded by Nightmare. Inferno uses Soul Edge, his own body, as his weapon to protect himself. He also has a fully defined skull with glowing eyes and horns. In Soulcalibur VI, he features a mixture of his Soulcalibur and Soulcalibur II designs as a tall demonic skeletal monster with crimson flames engulfing his body. In Soulcalibur III: Arcade Edition, his flames are still red in color, he has Metallic Feet, Metallic Shin Guards, Metallic Armor, Metallic Gauntlets and Metallic Skullheads. Flames still cover his entire body but they can now be knocked off although they will still linger on. Transformed by Inferno's influence, she contains an eye and wings sprouting from above the hilt. In Soulcalibur II, he is given a more tangible appearance with his entire body being a composite of bone and exposed flesh and is as tall as Astaroth In his head and chest is Soul Calibur herself lodged deep within his body. As a playable character however, he is given a flexible, somewhat metallic sheen, as if to appear as crystallized magma, due to processing problems that prevented the original version from being playable. Following the console version, this was removed. This is finished off by what appears to be a scarf of fire on his back. In Soulcalibur, he returns the fiery composite appearance but his head has taken on a half-dome shape and has developed hardened limbs with claws and two-toed talons with electricity surging around them. His alternate color schemes include traditional orange flames, blue flames, and green flames. In his first appearance, in Soul Blade, Inferno appeared similar to Cervantes, wearing the same chestplate, jacket, boots and gloves, but the rest of his body was entirely composed of purple flames and his head was a devilish skull. 5.6 Astral Chaos: Tide of the Damned (SCVI).However, after seventeen years, a new Azure Knight rises through the host, Graf Dumas. He was eventually defeated when the armor was destroyed by Siegfried in the end of Soulcalibur IV. He is the controlling force behind Nightmare, possessing Siegfried in Soulcalibur and Soulcalibur II, and becoming the second incarnation of Nightmare in Soulcalibur III after Zasalamel creates an artificial body for him, allowing him to walk freely without needing a host. In Soulcalibur III: Arcade Edition, he is non-playable and serves as the penultimate boss of Standard Mode, fought before Abyss, Night Terror or another player's Legend Mode character. He returns as an unlockable character in Soulcalibur VI. He is playable in Soulcalibur II with the use of Action Replay and is available for play on both the original Dreamcast version, and the Xbox Live port of Soulcalibur. He also appeared in Soulcalibur V as a costume for Cervantes in Legendary Souls mode. He first appeared in Soul Blade under the name SoulEdge, he later appeared in Soulcalibur, Soulcalibur II, Soulcalibur III: Arcade Edition and Soulcalibur: Unbreakable Soul. Inferno (インフェルノ Inferuno) is the overarching antagonist of the Soul series as the final boss and main villain of the first three video games.
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